Organization

This book is divided into the following parts:

Part I - Introduction

This part contains essential information which is needed to understand the rest of the book.

Part II - General Libraries and Utilities

This part covers libraries and utilities that you may want or need. Many packages can depend on the packages covered within. It also covers toolchains for those that may need them.

Part III - Graphical Components

This part covers graphical components that may be useful and help with debugging and testing or be useful in their own right.

Part IV - Window Managers, Compositors, and Desktop Environments

This part covers graphical environments you may wish to use.

Part V - Emulators

This part covers many emulators for computers, vide game consoles, and more.

Part VI - General Gaming Software

This part covers gaming support software that is not covered in BLFS and GLFS.

Part VII - Binary Support

This part covers packages and setup for optimal binary-only application compatibility on a Linux From Scratch system.

Part VIII - SVR4

This part covers SVR4 tooling and various software.

Appendices

The Appendices present information which doesn't belong in the body of book; they are included as reference material. The glossary of acronyms is a handy feature.